@startuml
sprite $video_call [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000FFFFFFFFFFFF0000FFFFFFFFFFFF00007FFF000000
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000000FFFFFF0000000000000000FFFFFFFFFFFFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFFFFFFFFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFF7FFFFFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFF07FFFFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFF007FFFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFF0007FFFF000000
000000FFFFFFFFFFFF0000FFFFFFFFFFFF00007FFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF000007FF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000007F000000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFE00000007000000
0000005EFFFFFFFFFFFFFFFFFFFFFFFFE400000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_VIDEO_CALL(_alias) ENTITY(rectangle,black,video_call,_alias,MATERIAL VIDEO_CALL)
!define MATERIAL_VIDEO_CALL(_alias, _label) ENTITY(rectangle,black,video_call,_label, _alias,MATERIAL VIDEO_CALL)
!define MATERIAL_VIDEO_CALL(_alias, _label, _shape) ENTITY(_shape,black,video_call,_label, _alias,MATERIAL VIDEO_CALL)
!define MATERIAL_VIDEO_CALL(_alias, _label, _shape, _color) ENTITY(_shape,_color,video_call,_label, _alias,MATERIAL VIDEO_CALL)
skinparam folderBackgroundColor<<MATERIAL VIDEO_CALL>> White
@enduml